![]() Main St Building exteriors (-> Strc -> Dobj -> *building* -> *building texture*) Items on ground (-> Fg -> Bcres -> Fgitem(in/out)side) Town plantlife/rocks (-> Fg -> Bcres -> Season (0-22 ordered from Jan-Dec) (Use flowering bushes to identify which file covers which timeframe.) Public works (-> Strc -> Fobj -> *pwp* -> Texture) Villager house (-> Strc -> Hobj -> Npc_house -> *house component*) Human’s house (-> Strc -> Hobj -> *house component*) Human’s face (-> Player -> Face_tex -> Find your players face) NPCs/shop keepers (-> Npc -> Special -> Model) In the read more I’ll be going through how to texture edit the following things. You can effectively do anything you can imagine with AC now, but we won’t be delving that deep into coding. ![]() Now you have the romfs decrypted, you can start on carring out the real fun parts. To get to this stage, please read my Rom Hack Guide
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